Indiespace

Company Information


DATE POSTED: June 17, 2004
Saturday/Sunday, June 19-20; 9:00am-5:30pm

The Art, Craft & Technology of Composing Music for Games

 

Film Music Institute
Universal Hilton
555 Universal Hollywood Drive
Universal City, CA
818-506-2500

Workshop conducted by Jeannie Novak

Special Guests - Composers Lennie Moore & Rich Ragsdale

Register online at:

http://www.store.yahoo.com/fmstore/losanarcrand.html

Discount: $245 (regular price: $295)

This new 2-day workshop delivers a comprehensive look at the art, craft, technology, and business skills necessary for a composer to build a successful business scoring games. The rapidly expanding demand for game composers has created a market for those who write music and wish to augment their skills and experience to write for this new medium.

A special focus of the course is to provide information to those composers who are already skilled at writing music for film and television projects who wish to expand their skills to include scoring video game projects. Special emphasis will be placed on practical, hands-on skills necessary to be competitive in the video game music market, including:

Creative Aspects

  • - Importance and functions of game audio
  • - Game genres, styles of play and music elements
  • - Distinction between composing for games and films
  • - Relationship between music, gameplay and story
  • - Immersive qualities of game audio
  • - Elements of the game design document (GDD) & their relationship to audio
  • - Creative challenges in scoring for games

Technical Aspects

  • - History of game audio
  • - Tools used in producing game music
  • - Looping vs adaptive/interactive music
  • - Non-linear composing
  • - Player-composer collaboration
  • - Scoring cinematics vs in-game scenes
  • - Delivery formats
  • - Game platforms (including arcade, console, computer, handheld, online)

Business Aspects

  • - Structure of the game industry
  • - Game development production process
  • - Game audio career choices and strategies
  • - Demo creation
  • - Networking
  • - Contractual issues
  • - Game music organizations
  • - Future of the game industry

About the workshop:

Jeannie Novak is the founder and CEO of Indiespace--an Internet entertainment marketing and technology company for independent game developers, filmmakers, musicians, writers and artists. Jeannie has created game development curricula for various colleges and universities. She is lead author and series editor of Game Development Essentials, a series of books covering topics about all aspects of the game industry-- including audio, project management, story and character development, interface design, level design, gameplay, history, marketing, online multiplayer games, and mobile games. She is also an independent recording artist, music supervisor, and composer.

For more information on the workshop, contact Jeannie Novak at

jeannie@indiespace.com

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