| Saturday/Sunday, June 19-20;
9:00am-5:30pm
The
Art, Craft & Technology of Composing Music for Games
Film Music Institute
Universal Hilton
555 Universal Hollywood Drive
Universal City, CA
818-506-2500
Workshop conducted by Jeannie Novak
Special Guests - Composers Lennie
Moore & Rich Ragsdale
Register online at:
http://www.store.yahoo.com/fmstore/losanarcrand.html
Discount: $245 (regular price: $295)
This new 2-day workshop delivers a
comprehensive look at the art, craft,
technology, and business skills
necessary for a composer to build a successful
business scoring games. The rapidly
expanding demand for game composers has
created a market for those who write
music and wish to augment their skills and
experience to write for this new medium.
A special focus of the course is to provide
information to those composers who
are already skilled at writing music for
film and television projects who wish
to expand their skills to include
scoring video game projects.
Special emphasis will be placed on
practical, hands-on skills necessary to be
competitive in the video game music
market, including:
Creative Aspects
- - Importance and functions of game audio
- - Game genres, styles of play and music
elements
- - Distinction between composing for games
and films
- - Relationship between music, gameplay and
story
- - Immersive qualities of game audio
- - Elements of the game design document (GDD)
& their relationship to audio
- - Creative challenges in scoring for games
Technical Aspects
- - History of game audio
- - Tools used in producing game music
- - Looping vs adaptive/interactive music
- - Non-linear composing
- - Player-composer collaboration
- - Scoring cinematics vs in-game scenes
- - Delivery formats
- - Game platforms (including arcade,
console, computer, handheld, online)
Business Aspects
- - Structure of the game industry
- - Game development production process
- - Game audio career choices and strategies
- - Demo creation
- - Networking
- - Contractual issues
- - Game music organizations
- - Future of the game industry
About the workshop:
Jeannie Novak is the founder and CEO of
Indiespace--an Internet entertainment
marketing and technology company for
independent game developers, filmmakers,
musicians, writers and artists. Jeannie
has created game development curricula
for various colleges and universities.
She is lead author and series editor of
Game Development Essentials, a
series of books covering topics about all aspects
of the game industry-- including audio,
project management, story and character
development, interface design, level
design, gameplay, history, marketing,
online multiplayer games, and mobile
games. She is also an independent recording
artist, music supervisor, and composer.
For more information on the workshop,
contact Jeannie Novak at
jeannie@indiespace.com
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