| April 18,
2005 Character Concept
Art from Tabula Rasa
(Destination Games/NCsoft)
 by Jeannie Novak
Founder & Lead Writer
A meticulous attention to detail marked the development process for
the avatar models and creature concepts for Tabula Rasa. With a design
maxim that required a strong fictional basis for every aspect of the
fictional environment, the concept art team found themselves exploring
character creation at a fundamental level. In a universe where a
mere thought could manifest physical matter, what would that matter look
like?
The result of this exploration provides an insight into ergonomic
fashion, alien physiology, and the aesthetics of an alternate reality.
The clothes worn by the human inhabitants of Sanctuary (shown above)
reflect their vocational path of being a warrior of mind, body, or
spirit. Where the body-oriented warriors tended to heavy, serviceable
garments, the mind-oriented warriors expressed themselves in lighter,
softer styles. This intuitive evolution of physical manifestation can
also be found in the creatures known as the "Thrax." Their forms are a
corruption of what was once a beautiful and angelic race. They evoke an
almost demonic presence that is
tied to a descent into chaos and destruction. Even the animations of the
final models reflect a menacing, disjointed feel. This is consistent
with the idea of what would happen to a creature if it gave up its
individuality and succumbed to the taint of evil and covetous
self-interest. |